AI Insights · Timothy · October 2023
Top 5 Cannabis Games in the US: Q3 2023 Performance
Discover the performance trends of the top 5 cannabis games on a unified platform in the US during Q3 2023, including weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 cannabis games in the United States showed varying trends in downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, offers valuable insights into the performance of these popular games.
Bud Farm: Idle Tycoon Game experienced a decline in weekly revenue from around $64K at the end of June to approximately $48K by mid-September, before climbing back to $51K by the end of the quarter. Downloads peaked at 7.4K in mid-July but saw a decrease to about 4.3K by late September. Weekly active users hovered around 38K to 47K throughout the quarter.
Weed Inc: Idle Tycoon showed a steady weekly revenue, peaking at $54K in late July and then fluctuating around $43K to $49K towards the end of the quarter. Downloads surged to over 30K in mid-July but dropped to around 17K by the end of September. Active users saw a peak of approximately 109K in mid-July, with a gradual decline to around 71K by late September.
Cheech and Chong Bud Farm maintained a consistent weekly revenue, starting at $42K and ending at about $45K. Downloads increased steadily from 5.3K in late June to reach 9.6K by mid-August, before dropping to 5.5K by the end of September. Active users grew from around 21K to a peak of 26K in mid-August and settled at about 22K by the quarter's end.
Hempire - Weed Growing Game saw its weekly revenue ranging from $32K to $42K, peaking in early September. Downloads fluctuated, with a high of 12.7K in mid-July and a low of 8.3K in mid-September. Active users were relatively stable, ranging between 19K and 24K throughout the quarter.
Weed Firm 2: Back To College had a weekly revenue that varied from about $7.7K to $10.6K, with a peak in mid-July. Downloads were mostly stable, hovering around 5.9K in July and decreasing to about 3.1K by late September. Active users remained consistent, fluctuating between 34K and 41K.
For more detailed insights and data, visit Sensor Tower.